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According to Microsoft, over half of the top applications, by their nature, are non-web related. The other someone-slap-me-so-the-bad-dream-will-be-over moment was in an analysis of software. But Microsoft sounds as though it will continue to make its oldest mistake: assume that most people like to tinker.
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Perhaps an angle that introduces more intelligence into systems, to learn how to act around the user and then to remember the preferences, might make sense. That's what Apple has figured out, though with a fairly draconian and approach of restricting user choice. Most people want the content to work right, depending on device and context, but they want it to just happen. The company says that people want to tailor how content works for them, depending on device and context. Maybe so, but that's a significantly different from saying that over half of users want to spend that amount of time. Why? Because Microsoft then goes on to say that over 50 percent of users are willing to invest an hour of time to make their computers better suited to them. However, I wouldn't put too much faith into this point that should be the single most important realization the company could make. The fact that Microsoft had to state this as a major realization explains a lot about many of the sloppy work it has done over the years.
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Welcome, Microsoft, to the 20th century, because this thought should have been at least 15 or 20 years old at the company.
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One point with a head-slapping "duh" feeling to it is that quality is the number one driver of product and customer satisfaction, and quality includes the feel and tone of the product. However, it seems to be a factor that will drive Microsoft's strategic decisions. This last point seems a bit far-fetched, when you consider that much of the total workforce - which includes all the people working in office clerical positions, at restaurants and stores, in factories and repair shops - is stuck in one place. One fifth of computing will fit into someone's pocket, and Microsoft expects that 73 percent of the workforce will work while mobile. One eye-opening statistic is that Microsoft expects that "smartphones will represent 20% of the total market." Given the slide context of PC-type devices, I have to believe that Microsoft means not just cell phones, but all hardware platforms.
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A third of televisions will have network connectivity (though whether consumers actually use that connectivity over a home network is an open question).
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The world will be networked, with people connecting to cloud-hosted data and computing, with initial deployment of 4G mobile networks (delayed by cost, technology, and infrastructure issues), and PC usage over mobile broadband that will "dwarf" bandwidth use by other devices. PCs will ship with 4 GB RAM and quad-core CPU will become common, with 6 to 8 cores on high-end machines. For example, it assumes that netbooks will become far more powerful and that the line between them and laptops will be blurred. Microsoft bases much of its Windows 8 thought on expected changes in business and consumer electronics by 2012, when the product would theoretically come to market.